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Interactive Games

Shopping Centres

Teenagers don't stop for a workshop; they stop for a scoreboard

Simulators, arcade machines and challenge-and-score games built for teenagers and young adults, the crowd classic children's entertainment doesn't reach.

Most shopping centre entertainment is built for families with young children, leaving out a crowd that also passes through: teenagers and young adults who won't stop for a craft workshop but will for a simulator or a scoreboard they can beat in front of their friends.

Interactive games with a screen or scoreboard create something crafts don't: visible, shareable competition. A leaderboard on screen or a timed challenge gets people to stop and watch before they even play.

  • Teensand young adults, the crowd classic entertainment misses
  • 24 hquote turnaround
  • Scoreboardand rankings visible to build a queue
  • 100%own equipment

A ranking that builds its own queue

Seeing another player's score on screen is the best hook: people want to try to beat it before they leave.

Simulators that need no explanation

Driving, skiing or shooting: anyone understands the challenge just by looking, no long instructions needed.

Short format, built for a passing visit

Each round lasts one or two minutes, ideal for someone just passing through, not staying half an hour.

How we set it up

  1. Tell us the audience and the space

    The time slot with the most young footfall and the metres available in the corridor or plaza.

  2. We propose the game

    Which simulator or arcade fits your centre's profile and the real space best.

  3. We set up with margin before peak time

    Ready before the afternoon young crowd starts arriving.

Formats and ideas that work

  • Driving or motorbike simulator with a time scoreboard
  • Ski or snowboard simulator for a short physical challenge
  • Arcade zone with classic and modern machines
  • Aim or reflex challenge with a visible scoreboard
  • Virtual reality as a few-minute experience

Frequently asked questions

Does the simulator zone need special power?

A standard power point; we check this against photos of the space before confirming.

How long does each round last?

Between one and three minutes depending on the game, built so the queue moves fast and many people get a turn.

Can it be booked for just one afternoon?

Yes, it's common for one-off events like Black Friday or back to school, no need for a long campaign.

Is there an age limit for the simulators?

It depends on the simulator; we adapt to the target audience and flag if one needs a minimum height or age.

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