Batak Reflex Machine.
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Features
This reflex game is a professional machine designed for improving and excelling at reflex and reaction tests.
The reflex machine tests cognitive and neural ability, thus becoming a motor and aerobic game.
Developed by athletes' trainers and built with the latest technology in aeronautical materials, LED buttons, touchscreen and Wi-Fi connection.
Customisation (optional): 50x50cm
Size: 180x150x12cm. (Length x Height x Width)
Electricity: 220v-120v
What is a Batak machine?
A Batak reflex machine is a cognitive and sensory coordination game that consists of pressing as quickly as possible the different illuminated LEDs on the game panel; these buttons can only be pressed when they light up, and they light up at different frequencies and in a random way.
This game is becoming very fashionable at corporate events and fairs as it has become a great game that mixes exercise with entertainment.
Technical specifications of the Reflex Machine
The Batak is made up of an aerodynamic platform where the light buttons are located and a metal support able to withstand the guests' presses.
Size of the machine module: 180x150x12cm. (Length x Height x Width)
Material Honeycomb with resins
UV filter with solar self-degradation.
Touchscreen 10" with Gorilla Glass 2
Colour black with blue buttons
Weight 25kg
Wi-Fi connection
Transformer 220v-120v
Two-Player Mode for the Reflex Machine
Game types on the Batak
It has 6 different programs that can be configured before the event.
30 seconds
For 30 seconds the reflex machine randomly lights up buttons. The guest has to switch them off by pressing them as fast as possible, and each press counts as one point.
60 seconds
Similar to the previous mode, except that each player has twice as much time to switch off each button.
120 seconds
As you can guess, this program gives you 120 seconds to switch off the lights, but on top of that it adds the factor of fatigue.
Left/Right
This game variant tests the ability to work both hemispheres of the brain.
The screen is split into two parts and the player must play with both hands at the same time.
Mirror
This game level is somewhat more complex, as the aim is to switch off the buttons that light up on the opposite side of the module. For example, if a light comes on at the top left, you must press the button at the top right.
AI
AI is the hardest program of all: you have to switch off the buttons within a time limit of 750ms, and if you do not press it in less than that time the button goes off and you do not score for that button.
Which guests is the game aimed at?
The game has a great visual impact because it is an uncommon game. It is usually placed at trade fairs, conventions or events where several challenges are needed and a reflex challenge is wanted among them.
As it is a sports-style game, the audience profile is usually people who like sport and want to find the limits of their minds.
It works very well for having a winner at an event, since the machine keeps track of all the users online and at the end of the event it can send a message to the winner.
Guests can test their physical endurance, their hand-eye coordination, their concentration and memory, their reflexes and reactions and, last of all, push the limits of their minds.